創新及科技解決方案

解決方案編號

S-0367

解決方案名稱

腦有記認知訓練遊戲系統

解決方案描述

Our product, NeuroGym is an interactive gamified cognitive training platform. It revolutionises entertainment and cognitive training by incorporating academic research and popular games, such as Mahjong, Calligraphy and daily activities. It greatly encourages user participation and long-term training. It is widely used in NGOs for rehabilitation and elderly service, public media and property development as it allows caretakers to better monitor and assess users’ conditions and as a great intergenerational entertainment.

Features:

1. Personal accounts suitable for individualised and group training and outreach service; the platform will adjust the difficulty level automatically to suit the needs of different users

2. The report management system allows organisations and caregivers to monitor and assess the cognitive health condition of users, and arrange timely support

3. Distanced remote-control training, online multiplayer and pre-set schedules are suitable for home training under Covid-19 even without internet.

應用領域

廣播

教育

衛生

康樂及文化

社會福利

使用的技術

人工智能

雲端運算

數據分析

機器學習

流動技術

使用例子

In many NGOs and private GP & psychiatrist clinics serving different types and severity of patients:

1. Elderly: elderly centers(DECC, NEC), DCSS, district centers, day care centers, nursing homes, C&A homes, outreach team, enhance team

2. Rehabilitation: MR & MI patients in day hostel

3. Different HA departments such as OT, psychiatry and nursing are using OPD, in-patient, day hospitals.

4. TV and radio live programmes in RTHK

5. Some schools are trying the system as gamified learning for primary and SEN students.


Benefits

1. Increase training engagement and participation and good entertainment

2. Increase interaction in group training

3. Instant feedback and real-time report for detailed follow-up

4. Personalisation and self-help to reduce manpower

5. Online training to keep social distance during Covid-19

若政府部門欲對創科方案進行PoC試驗或技術測試,請聯絡Smart LAB。